eval: practical developer licensing

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Dhominator avatar
Dhominator
User
Posts: 16
Joined: 28-Dec-2004
# Posted on: 21-Sep-2006 17:04:58   

In practical terms don't all developers need an llblgen pro license? I see a subset of the devolpers/dbas as the primary modelers. However, how do the rest of the developers become familiar with the lgp artifacts? Are generated code docs sufficient? Has the concept of a "model viewer" been discussed?

Best, /jhd

Otis avatar
Otis
LLBLGen Pro Team
Posts: 39614
Joined: 17-Aug-2003
# Posted on: 21-Sep-2006 18:13:10   

Some teams use a central person who generates the code and maintains it, and all others use the generated code. In that situation, you only need a license for the person who generates the code and operates the designer. As the generated code contains XML comments with additional info, it's often enough to build a chm file from it to use as ref manual for the generated code.

Frans Bouma | Lead developer LLBLGen Pro