No breaking changes regarding Entity Framework were introduced in LLBLGen Pro v5.3, v5.4 or v5.5
In v5.2 the Entity Framework Core version is assumed to be v1.1.x or higher. We decided it's of no use to keep supporting v1.0 of Entity Framework Core as it's very limited. As Entity Framework Core v1.1.x is backwards compatible with Entity Framework Core v1.0 this isn't a big problem: to fix this breaking change, please upgrade your Entity Framework Core projects to the latest stable Entity Framework Core from nuget.
No breaking changes regarding Entity Framework were introduced in LLBLGen Pro v4.0, v4.1, v4.2, v5.0 or v5.1
In v3.1, a small number of breaking changes have been introduced for the supported O/R mapping frameworks. The changes specific for the Entity Framework are described below.
In v3.0, when using multiple RDBMS types in a project (e.g. SqlServer and Oracle), generating code would result in database specific vs.net projects which have the database type name (e.g. ‘SqlServer’) twice e.g. MyRootNamespace.SqlServerSqlServer.Persistence.csproj).
This has now been corrected. If you use multiple RDBMS types in your project and one of these target frameworks (Linq to Sql, Entity Framework or LLBLGen Pro runtime framework), generating code with v3.1 will result in a database specific project name with the database type name just once (so MyRootNamespace.SqlServer.Persistence.csproj for example).
Existing solutions will refer to the old vs.net project file, so you manually have to correct the solution.
To make it easy: before generating code with v3.1, rename your persistence projects so that the RDBMS type name is specified just once. Do this in vs.net, so the .sln file is updated as well. After that, regenerate code with v3.1, so the code generator will update your existing vs.net projects.
If you don’t want this: in the preset you use, specify
[databaseShortName] in the filename parameter for the vs.net project
task in the preset at the spot after
[projectName] or where the
redundant name was specified. Then save the preset as a custom preset
and use this preset from now on.