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IDataAccessAdapterSaveEntityAsync Method (IEntity2)
Async variant of SaveEntity(IEntity2). Saves the passed in entity to the persistent storage. Will not refetch the entity after this save. The entity will stay out-of-sync. If the entity is new, it will be inserted, if the entity is existent, the changed entity fields will be changed in the database. Will do a recursive save. Will pass the concurrency predicate returned by GetConcurrencyPredicate(ConcurrencyPredicateType.Save) as update restriction.

Namespace:  SD.LLBLGen.Pro.ORMSupportClasses
Assembly:  SD.LLBLGen.Pro.ORMSupportClasses (in SD.LLBLGen.Pro.ORMSupportClasses.dll) Version: (5.3.0)
Task<bool> SaveEntityAsync(
	IEntity2 entityToSave


Type: SD.LLBLGen.Pro.ORMSupportClassesIEntity2
The entity to save

Return Value

Type: TaskBoolean
true if the save was succesful, false otherwise.
Will use a current transaction if a transaction is in progress
See Also